ShaderOp.com

ShaderOp.com

Hi there. I have moved to a new website at Mhmmd.org. I'm no longer updating this one, but I'm keeping it around so the Internet wouldn't break. See you there.

All Posts Tagged with “plug-ins”

  • Cubic Bezier Curve Node for Softimage ICE
    Posted in Graphics on Jul 6, 2011

    Bezier curves are handy little things, especially the cubic variety. A while back I was playing around with ICE rigging in Autodesk Softimage, and I found myself in need of a cubic Bezier curve compound. I initially built one using the native ICE nodes, but although the tree was rather simple and consisted of nothing more [...]

  • Glossy Reflection and Refraction Shaders Updated for 3Delight for Softimage 3.0.9
    Posted in Graphics on Jul 4, 2011

    A while back I wrote a couple of custom shaders for 3Delight for Softimage, in which I had to rely on a few hacks to get 3Delight to see the RenderMan shader implementation files that I was using. And it worked just fine for a while. Version 3.0.9 of 3Delight for Softimage was released a [...]

  • UV Geometry Constraint Goes To The Attic
    Posted in Graphics on Nov 5, 2009

    Active development put on hold. World continues to turn, much to the bitter surprise of the author.

  • UV Geometry Constraint Plug-In
    Posted in Graphics on Oct 24, 2009

    Shortly after releasing the geometry constraint plug-in, someone on the CGTalk forums asked if it was possible to extend it to allow of random or uniform placement of several objects on the surface of a polygonal mesh. After some head scratching and bouncing of ideas, I thought that the most flexible solution would be to [...]

  • An Update to the Geometry Constraint Plug-In
    Posted in Graphics on Oct 3, 2009

    By popular demand, the Geometry Constraint plug-in for Softimage gets an update and a new way to stick geometry to a polygonal surface.

  • Geometry Constraint Plug-In
    Posted in Graphics on Sep 29, 2009

    Similar to the built-in Autodesk Softimage surface constraint, but works with polygonal meshes as opposed to just NURBS surfaces.

  • Two New Plug-Ins for Softimage
    Posted in Graphics on Sep 23, 2009

    I have been working on a character rig for Softimage based on the Andy Rig for Maya, and I had to write a couple of plug-ins to automate some tasks. Well, I technically had to write just one; the other is just a little itch that I had been wanting to scratch for a while. [...]

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