All Posts Tagged with “plug-ins”
Cubic Bezier Curve Node for Softimage ICE
Posted in Graphics on Jul 6, 2011
Bezier curves are handy little things, especially the cubic variety. A while back I was playing around with ICE rigging in Autodesk Softimage, and I found myself in need of a cubic Bezier curve compound. I initially built one using the native ICE nodes, but although the tree was rather simple and consisted of nothing more [...]
Glossy Reflection and Refraction Shaders Updated for 3Delight for Softimage 3.0.9
Posted in Graphics on Jul 4, 2011
A while back I wrote a couple of custom shaders for 3Delight for Softimage, in which I had to rely on a few hacks to get 3Delight to see the RenderMan shader implementation files that I was using. And it worked just fine for a while. Version 3.0.9 of 3Delight for Softimage was released a [...]
UV Geometry Constraint Goes To The Attic
Posted in Graphics on Nov 5, 2009
Active development put on hold. World continues to turn, much to the bitter surprise of the author.
UV Geometry Constraint Plug-In
Posted in Graphics on Oct 24, 2009
Shortly after releasing the geometry constraint plug-in, someone on the CGTalk forums asked if it was possible to extend it to allow of random or uniform placement of several objects on the surface of a polygonal mesh. After some head scratching and bouncing of ideas, I thought that the most flexible solution would be to [...]
An Update to the Geometry Constraint Plug-In
Posted in Graphics on Oct 3, 2009
By popular demand, the Geometry Constraint plug-in for Softimage gets an update and a new way to stick geometry to a polygonal surface.
Geometry Constraint Plug-In
Posted in Graphics on Sep 29, 2009
Similar to the built-in Autodesk Softimage surface constraint, but works with polygonal meshes as opposed to just NURBS surfaces.
Two New Plug-Ins for Softimage
Posted in Graphics on Sep 23, 2009
I have been working on a character rig for Softimage based on the Andy Rig for Maya, and I had to write a couple of plug-ins to automate some tasks. Well, I technically had to write just one; the other is just a little itch that I had been wanting to scratch for a while. [...]