ShaderOp.com

ShaderOp.com

Hi there. I have moved to a new website at Mhmmd.org. I'm no longer updating this one, but I'm keeping it around so the Internet wouldn't break. See you there.

All Posts Tagged with “3d”

  • Visual Studio Wallpapers: Full Resolution
    Posted in Graphics on May 10, 2010

    I’ve recently posted a few Visual Studio 2010 desktop wallpapers on Scott Hanselman’s Visual Studio 2010 Community Wallpapers site. Unfortunately, all the wallpapers there are scaled down to 1280 by 720 pixels (or thereabouts). So I thought I should repost them here in lossless, luscious 1080p resolution: Someone was kind enough to send me an [...]

  • UV Geometry Constraint Goes To The Attic
    Posted in Graphics on Nov 5, 2009

    Active development put on hold. World continues to turn, much to the bitter surprise of the author.

  • UV Geometry Constraint Plug-In
    Posted in Graphics on Oct 24, 2009

    Shortly after releasing the geometry constraint plug-in, someone on the CGTalk forums asked if it was possible to extend it to allow of random or uniform placement of several objects on the surface of a polygonal mesh. After some head scratching and bouncing of ideas, I thought that the most flexible solution would be to [...]

  • An Update to the Geometry Constraint Plug-In
    Posted in Graphics on Oct 3, 2009

    By popular demand, the Geometry Constraint plug-in for Softimage gets an update and a new way to stick geometry to a polygonal surface.

  • Geometry Constraint Plug-In
    Posted in Graphics on Sep 29, 2009

    Similar to the built-in Autodesk Softimage surface constraint, but works with polygonal meshes as opposed to just NURBS surfaces.

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