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	<title>Comments for ShaderOp.com</title>
	<atom:link href="http://shaderop.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://shaderop.com</link>
	<description>Professional code monkey, hobbyist pixel pusher.</description>
	<lastBuildDate>Mon, 04 Jul 2011 19:44:49 +0000</lastBuildDate>
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		<title>Comment on Glossy Reflection and Refraction Shaders for 3Delight for Softimage by Mohammad</title>
		<link>http://shaderop.com/2011/03/glossy-reflection-and-refraction-shaders-for-3delight-for-softimage/comment-page-1/#comment-6280</link>
		<dc:creator>Mohammad</dc:creator>
		<pubDate>Mon, 04 Jul 2011 19:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/?p=391#comment-6280</guid>
		<description>Sure. Grab it from this post:

http://shaderop.com/2011/07/glossy-reflection-and-refraction-shaders-updated-for-3delight-for-softimage-3-0-9/</description>
		<content:encoded><![CDATA[<p>Sure. Grab it from this post:</p>
<p><a href="http://shaderop.com/2011/07/glossy-reflection-and-refraction-shaders-updated-for-3delight-for-softimage-3-0-9/" rel="nofollow">http://shaderop.com/2011/07/glossy-reflection-and-refraction-shaders-updated-for-3delight-for-softimage-3-0-9/</a></p>
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		<title>Comment on Glossy Reflection and Refraction Shaders for 3Delight for Softimage by Mohammad</title>
		<link>http://shaderop.com/2011/03/glossy-reflection-and-refraction-shaders-for-3delight-for-softimage/comment-page-1/#comment-6279</link>
		<dc:creator>Mohammad</dc:creator>
		<pubDate>Mon, 04 Jul 2011 19:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/?p=391#comment-6279</guid>
		<description>It works now:

http://shaderop.com/2011/07/glossy-reflection-and-refraction-shaders-updated-for-3delight-for-softimage-3-0-9/

Tell me how it goes.</description>
		<content:encoded><![CDATA[<p>It works now:</p>
<p><a href="http://shaderop.com/2011/07/glossy-reflection-and-refraction-shaders-updated-for-3delight-for-softimage-3-0-9/" rel="nofollow">http://shaderop.com/2011/07/glossy-reflection-and-refraction-shaders-updated-for-3delight-for-softimage-3-0-9/</a></p>
<p>Tell me how it goes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Glossy Reflection and Refraction Shaders for 3Delight for Softimage by Nurzhan</title>
		<link>http://shaderop.com/2011/03/glossy-reflection-and-refraction-shaders-for-3delight-for-softimage/comment-page-1/#comment-6145</link>
		<dc:creator>Nurzhan</dc:creator>
		<pubDate>Fri, 01 Jul 2011 07:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/?p=391#comment-6145</guid>
		<description>Please, can you share this scene? I&#039;m new to 3delight and don&#039;t know how to setup the lights (AO, GI....)</description>
		<content:encoded><![CDATA[<p>Please, can you share this scene? I&#8217;m new to 3delight and don&#8217;t know how to setup the lights (AO, GI&#8230;.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Glossy Reflection and Refraction Shaders for 3Delight for Softimage by Jorge</title>
		<link>http://shaderop.com/2011/03/glossy-reflection-and-refraction-shaders-for-3delight-for-softimage/comment-page-1/#comment-5115</link>
		<dc:creator>Jorge</dc:creator>
		<pubDate>Wed, 01 Jun 2011 23:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/?p=391#comment-5115</guid>
		<description>Thanks!,it works with 2012?here don´t</description>
		<content:encoded><![CDATA[<p>Thanks!,it works with 2012?here don´t</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Glossy Reflection and Refraction Shaders for 3Delight for Softimage by Mohammad</title>
		<link>http://shaderop.com/2011/03/glossy-reflection-and-refraction-shaders-for-3delight-for-softimage/comment-page-1/#comment-3554</link>
		<dc:creator>Mohammad</dc:creator>
		<pubDate>Sun, 10 Apr 2011 13:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/?p=391#comment-3554</guid>
		<description>My pleasure :)</description>
		<content:encoded><![CDATA[<p>My pleasure <img src='http://shaderop.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Glossy Reflection and Refraction Shaders for 3Delight for Softimage by Ciaran Moloney</title>
		<link>http://shaderop.com/2011/03/glossy-reflection-and-refraction-shaders-for-3delight-for-softimage/comment-page-1/#comment-3530</link>
		<dc:creator>Ciaran Moloney</dc:creator>
		<pubDate>Sat, 09 Apr 2011 15:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/?p=391#comment-3530</guid>
		<description>Having a look at these shaders again. Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>Having a look at these shaders again. Thanks for sharing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Glossy Reflection and Refraction Shaders for 3Delight for Softimage by balazs kiss</title>
		<link>http://shaderop.com/2011/03/glossy-reflection-and-refraction-shaders-for-3delight-for-softimage/comment-page-1/#comment-2524</link>
		<dc:creator>balazs kiss</dc:creator>
		<pubDate>Fri, 04 Mar 2011 16:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/?p=391#comment-2524</guid>
		<description>pure awesomeness, thanks a lot!</description>
		<content:encoded><![CDATA[<p>pure awesomeness, thanks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Story of Cube and Sphere by Mohammad</title>
		<link>http://shaderop.com/2010/12/the-story-of-cube-and-sphere/comment-page-1/#comment-1276</link>
		<dc:creator>Mohammad</dc:creator>
		<pubDate>Wed, 12 Jan 2011 04:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/2010/12/the-story-of-cube-and-sphere/#comment-1276</guid>
		<description>Thank you kindly :)</description>
		<content:encoded><![CDATA[<p>Thank you kindly <img src='http://shaderop.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Uniquely Identifying Types in C++ without using RTTI by Mohammad</title>
		<link>http://shaderop.com/2010/09/uniquely-identifying-types-in-c-without-using-rtti/comment-page-1/#comment-1275</link>
		<dc:creator>Mohammad</dc:creator>
		<pubDate>Wed, 12 Jan 2011 04:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/?p=335#comment-1275</guid>
		<description>I&#039;m glad it worked out for you :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad it worked out for you <img src='http://shaderop.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Uniquely Identifying Types in C++ without using RTTI by Maxim</title>
		<link>http://shaderop.com/2010/09/uniquely-identifying-types-in-c-without-using-rtti/comment-page-1/#comment-1274</link>
		<dc:creator>Maxim</dc:creator>
		<pubDate>Wed, 12 Jan 2011 03:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/?p=335#comment-1274</guid>
		<description>Thanks a lot! This is the best way to detect typename without RTTI and memory leaks in type_info::name()!!!</description>
		<content:encoded><![CDATA[<p>Thanks a lot! This is the best way to detect typename without RTTI and memory leaks in type_info::name()!!!</p>
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