All Posts in Category “Graphics”
Cubic Bezier Curve Node for Softimage ICE
Posted on Jul 6, 2011
Bezier curves are handy little things, especially the cubic variety. A while back I was playing around with ICE rigging in Autodesk Softimage, and I found myself in need of a cubic Bezier curve compound. I initially built one using the native ICE nodes, but although the tree was rather simple and consisted of nothing more [...]
Glossy Reflection and Refraction Shaders Updated for 3Delight for Softimage 3.0.9
Posted on Jul 4, 2011
A while back I wrote a couple of custom shaders for 3Delight for Softimage, in which I had to rely on a few hacks to get 3Delight to see the RenderMan shader implementation files that I was using. And it worked just fine for a while. Version 3.0.9 of 3Delight for Softimage was released a [...]
Glossy Reflection and Refraction Shaders for 3Delight for Softimage
Posted on Mar 3, 2011
Watch: Download: SO_3DelightShaders_v0.2.xsiaddon.zip Enjoy! Update (July 5th 2011): This version of the plug-in does not work with 3Delight v3.0.9 and later. If you are using that or a later version of 3Delight then you need to Grab the updated plug-in from here.
Buy This DVD: Creative Character Design Techniques
Posted on Sep 30, 2010
More accurately titled “Creative Character Design Techniques with Neville Page: Fostering Happy Accidents,” which is a short set of training videos showing one artist’s approach to generating character design ideas quickly and almost effortlessly. For me it was an eye-opening experience. I don’t have any formal artistic training to speak of, and yet after watching [...]
Visual Studio Wallpapers: Full Resolution
Posted on May 10, 2010
I’ve recently posted a few Visual Studio 2010 desktop wallpapers on Scott Hanselman’s Visual Studio 2010 Community Wallpapers site. Unfortunately, all the wallpapers there are scaled down to 1280 by 720 pixels (or thereabouts). So I thought I should repost them here in lossless, luscious 1080p resolution: Someone was kind enough to send me an [...]
UV Geometry Constraint Goes To The Attic
Posted on Nov 5, 2009
Active development put on hold. World continues to turn, much to the bitter surprise of the author.
UV Geometry Constraint Plug-In
Posted on Oct 24, 2009
Shortly after releasing the geometry constraint plug-in, someone on the CGTalk forums asked if it was possible to extend it to allow of random or uniform placement of several objects on the surface of a polygonal mesh. After some head scratching and bouncing of ideas, I thought that the most flexible solution would be to [...]
An Update to the Geometry Constraint Plug-In
Posted on Oct 3, 2009
By popular demand, the Geometry Constraint plug-in for Softimage gets an update and a new way to stick geometry to a polygonal surface.
Geometry Constraint Plug-In
Posted on Sep 29, 2009
Similar to the built-in Autodesk Softimage surface constraint, but works with polygonal meshes as opposed to just NURBS surfaces.
Two New Plug-Ins for Softimage
Posted on Sep 23, 2009
I have been working on a character rig for Softimage based on the Andy Rig for Maya, and I had to write a couple of plug-ins to automate some tasks. Well, I technically had to write just one; the other is just a little itch that I had been wanting to scratch for a while. [...]