A couple of weeks ago I proudly proclaimed to the world the release of version 1.1 of the UV Geometry Constraint plug-in for Softimage. Unfortunately, the great enthusiasm displayed by the community when I first announced that I had the idea for the plug-in failed to translate into any kind of meaningful interest when I actually made it. So far it has been downloaded a whopping twenty three times, and the related discussion thread is slowly but surely heading towards archival.
I’m a bit disappointed but not really surprised. In my own experience with software development, users are quickly excited by new ideas, but are reluctant to adopt them once they’re turned into working solutions. It’s a complicated issue, and one that I might get around to musing about it in a future post.
Back to the plug-in at hand. It was fun making it, especially since it required getting re-acquainted with C++, which was my programming language of choice before the advent of .NET and C#. But it’s time to shelve it for the time being. I’ll keep the code in the BitBucket repository, where anyone is free to download it and tinker with it. I’m also more than happy to answer any questions anyone might have. Just hit the contact form on this website.
And that’s that.