ShaderOp.com

ShaderOp.com

Hi there. I have moved to a new website at Mhmmd.org. I'm no longer updating this one, but I'm keeping it around so the Internet wouldn't break. See you there.

UV Geometry Constraint Goes To The Attic

A couple of weeks ago I proudly proclaimed to the world the release of version 1.1 of the UV Geometry Constraint plug-in for Softimage. Unfortunately, the great enthusiasm displayed by the community when I first announced that I had the idea for the plug-in failed to translate into any kind of meaningful interest when I actually made it. So far it has been downloaded a whopping twenty three times, and the related discussion thread is slowly but surely heading towards archival.

I’m a bit disappointed but not really surprised. In my own experience with software development, users are quickly excited by new ideas, but are reluctant to adopt them once they’re turned into working solutions. It’s a complicated issue, and one that I might get around to musing about it in a future post.

Back to the plug-in at hand. It was fun making it, especially since it required getting re-acquainted with C++, which was my programming language of choice before the advent of .NET and C#. But it’s time to shelve it for the time being. I’ll keep the code in the BitBucket repository, where anyone is free to download it and tinker with it. I’m also more than happy to answer any questions anyone might have. Just hit the contact form on this website.

And that’s that.

2 Comments

# By Alan Fregtman on August 4, 2010, 6:25 pm

StudioNest’s PixelParticles does the uniform distribution of particles on the UVs of a polymesh and more:
http://www.studionestbarcelona.com/opensource/2010/5/3/studionests-pixelparticles.html
(Also it evaluates really fast.)

ps: Completely unrelated but if you’re reading this, Mohammad, you got a typo in the word “Microsoft” in your “About Me” box on the right side.

# By Mohammad on August 4, 2010, 8:20 pm

Alan,

Thank you for both the tip and the correction! I must confess that I don’t really have any need for this plug-in. I just simply enjoyed the challenge and was drunk on the success of the plain Geometry Constraint plug-in I had made earlier.

That’s one great demo reel you have on your website by the way. I’m slightly envious :)

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