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	<title>Comments on: UV Geometry Constraint Goes To The Attic</title>
	<atom:link href="http://shaderop.com/2009/11/uv-geometry-constraint-goes-to-the-attic/feed/" rel="self" type="application/rss+xml" />
	<link>http://shaderop.com/2009/11/uv-geometry-constraint-goes-to-the-attic/</link>
	<description>Professional code monkey, hobbyist pixel pusher.</description>
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		<title>By: Mohammad</title>
		<link>http://shaderop.com/2009/11/uv-geometry-constraint-goes-to-the-attic/comment-page-1/#comment-95</link>
		<dc:creator>Mohammad</dc:creator>
		<pubDate>Wed, 04 Aug 2010 17:20:52 +0000</pubDate>
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		<description>Alan,

Thank you for both the tip and the correction! I must confess that I don&#039;t really have any need for this plug-in. I just simply enjoyed the challenge and was drunk on the success of the plain Geometry Constraint plug-in I had made earlier.

That&#039;s one great demo reel you have on your website by the way. I&#039;m slightly envious :)</description>
		<content:encoded><![CDATA[<p>Alan,</p>
<p>Thank you for both the tip and the correction! I must confess that I don&#8217;t really have any need for this plug-in. I just simply enjoyed the challenge and was drunk on the success of the plain Geometry Constraint plug-in I had made earlier.</p>
<p>That&#8217;s one great demo reel you have on your website by the way. I&#8217;m slightly envious <img src='http://shaderop.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Alan Fregtman</title>
		<link>http://shaderop.com/2009/11/uv-geometry-constraint-goes-to-the-attic/comment-page-1/#comment-94</link>
		<dc:creator>Alan Fregtman</dc:creator>
		<pubDate>Wed, 04 Aug 2010 15:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://shaderop.com/?p=169#comment-94</guid>
		<description>StudioNest&#039;s PixelParticles does the uniform distribution of particles on the UVs of a polymesh and more:
http://www.studionestbarcelona.com/opensource/2010/5/3/studionests-pixelparticles.html
(Also it evaluates really fast.)


ps: Completely unrelated but if you&#039;re reading this, Mohammad, you got a typo in the word &quot;Microsoft&quot; in your &quot;About Me&quot; box on the right side.</description>
		<content:encoded><![CDATA[<p>StudioNest&#8217;s PixelParticles does the uniform distribution of particles on the UVs of a polymesh and more:<br />
<a href="http://www.studionestbarcelona.com/opensource/2010/5/3/studionests-pixelparticles.html" rel="nofollow">http://www.studionestbarcelona.com/opensource/2010/5/3/studionests-pixelparticles.html</a><br />
(Also it evaluates really fast.)</p>
<p>ps: Completely unrelated but if you&#8217;re reading this, Mohammad, you got a typo in the word &#8220;Microsoft&#8221; in your &#8220;About Me&#8221; box on the right side.</p>
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